![]() With the campaign having so many equally important players, the focus on Kislev was important for setting the scene. Hall describes the prologue as “a profoundly Kislevian story” that “shows us how far inhabitants of this world are willing to go to bring peace to their lands – even if it means becoming consumed by the very thing that they’re fighting against.” But play the exact same battle, same map and forces, to repel a siege from a key city in Kislev’s defence against Chaos, after watching several character-driven cutscenes that show what this conflict means to each individual in that army, and suddenly it all feels monumental.įor the Total War: Warhammer series, that’s a job headed up by lead writer Andy Hall, who was kind enough to offer me some insight into the creative process behind the game’s stand-out narrative tutorial. Put a line of spearmen and a few units of archers against a tide of foes in a custom battle, and it probably won’t spur much in you. The act of making this all feel potent – of contextualising this abstraction – is the real role of storytelling in strategy games. Better, unless you’ve got the imagination to match Creative Assembly’s stellar animators. Perhaps Total War’s most enduring promise is that its real-time battles ask much less of us. Play along that, say, one of little icons that represent Stellaris’ pop resource is, in fact, thousands of sentient beings leading complicated lives dependent on our every decision. Each fight feels that little more like a story.Īll strategy games rely on a level of abstraction, and we need to willingly meet them in the middle, providing suspension of disbelief. But because that prologue is there, some lingering tragedy is left to empower the statistics in the post-battle screen. Some will meet a profoundly unceremonious end, drowned in a waterfall of sickly green arse goop from a shitting Great Unclean One. Some will die still standing, refusing to give an inch to the oncoming tide of chaos. You will send thousands of nameless Kislevites to their deaths during their campaign.
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